To hold players over until March, Halo Infinite will receive a free 30-tier battle pass in November as part of the game's Winter Update, along with new maps, the beta for Forge, and more. Halo fans may be disappointed in 343's lack of official support for split-screen co-op, but long-awaited features like Forge are finally coming soon. The community's predictable negative reaction to the mode's cancellation makes 343's decision even stranger, since the mode is in many ways already fully functional, albeit in an unofficial capacity. Pretty sure nucleus just opens the game several times in borderless windowed and positions them. Reactions from the game's community have not been positive in light of the news, largely because 343 had explicitly promised to include split-screen co-op in future titles following the feature's absence in Halo 5. Nucleus coop does everything by itself, it recognises that I've got 6 controllers conected and it let's me split the screen 6 ways, then the mod does the rest. 343 has officially only said it canceled work on the feature to better allocate resources to future content for Halo Infinite, which recently saw its third multiplayer season delayed until March of 2023. But game development is complicated, and until 343 gives fans more information on what additional work would have been needed to complete the feature to their standards, what exactly happened to split-screen co-op will remain a mystery. Its a good way to demo a game, just keeping the input lag in mind. xcloud is OK for some 3rd person games, racing games are tolerable. Tried it, couldnt play more than 5 minutes. Halo Infinites Forge mode is will reportedly be a vast improvement upon. That all begs the question: Why did 343 cancel a feature that, judging from Digital Foundry's video, appears to be largely functional? The mode is playable, and though problems like the save file corruption bug would need to be ironed out, it seems the majority of the work is done. Halo 5 is unplayable on xCloud, like every other FPS game, due to high input lag. The full details are listed below: Additional maps. Digital Foundry notes that while they've done the exploit numerous times and haven't had it happen to them personally, others in the community have reported it happening, making playing split-screen co-op a potentially risky endeavor. The main drawback of using the exploit to enable split-screen co-op is that it runs the risk of corrupting save files. Played 3 player split screen with family and it was just like old times again, wed played all halo games together from CE onward (except for H5 since they decided to not include it at all) 100 worth the cost, 343 have got to keep splitscreen in any further games, its a must for a good time.
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